Forsaken Castle Windows, Mac, Linux game

Sorry for the late reply, I identified the bug and will have a fix for it in the next update. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. – Fixed an issue where a player grips a ledge after receiving a fatal hit and doesn’t trigger death until they climb up. After 10 days on Steam Greenlight, we have now been approved to move forward with getting Forsaken Castle listed on Steam.

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She can also strike at walls and search for hidden paths and secret treasures, offering many rewards for the curious. Players will find more than just precious gems if they prod at the game’s hidden things, though, as Forsaken Castle also offers multiple endings for those that can find its secrets. Lily is a newly-appointed Paladin, one who has been sent to figure out why undead are roaming around inForsaken Castle, a 16-bit action/exploration game. I hope Konami doesn’t like it so much that they release a Castlevania master collection with Rondo of Blood, SOTN, and all the GBA and DS games.

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forsaken castle

“Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil. – Fixed jump input handling when hanging from a ledge that caused the player to instantly begin a jump the moment they were hanging from the ledge. Lily will be able to find several abilities that will help her become more mobile, also allowing her access to new areas of the castle.

I’ve already fixed the climbing bug and will look at getting those other bugs fixed for the next release. – Fixed an issue where area music would not start back up after player death. – Player will now lose their grip on a ledge if they are hit while hanging from a ledge. – Fixed an issue where Firegem Switches could be triggered by other sub-weapons.

  • She can also strike at walls and search for hidden paths and secret treasures, offering many rewards for the curious.
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  • Lily will be able to find several abilities that will help her become more mobile, also allowing her access to new areas of the castle.
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  • We feel these changes add a bit of a baseline snappiness to the gameplay before the player has the chance to unlock other movement enhancing abilities.
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  • Some work had to go into untangling the original dash code because dashing will be the default run speed going forward.
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  • May the game’s development reach completion sometime in this year of 2020.
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  • – Fixed an issue where Firegem Switches could be triggered by other sub-weapons.

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This also revealed uneven collision reporting from the player as only one or two of the 5 rays that the player shoots out in front of them would report a collision, even if they were snuggly up against a wall. This was fixed by sweeping the collision rays up into an array first before applying any movement to the player. Now the player can much more accurately report raycasts around it’s head and other areas as it falls towards a potential ledge or approaches a crawl space. I’ll be keeping an eye out for any other unique issues that may arise as testing goes on. Some work had to go into untangling the original dash code because dashing will be the default run speed going forward.

This opens up the dash button to be repurposed for the addition of a roll dodge mechanic. Once unlocked, the power dash will automatically engage after running in a consistent direction for a set ramp-up time.

It’s also a dope thing to see the hearts being used for the character’s health, which makes me think of Zelda when I look up at them. The only issue I have is not being able to destroy enemy projectiles with the whip – which I hope would be considered at some point https://www.earlyaccessgaming.net/category/pre-release-games/ in development. May the game’s development reach completion sometime in this year of 2020. Inspired by classic metroidvania games, you will discover new abilities, fight deadly creatures, and explore a handcrafted world created in a retro pixel art style.

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https://www.earlyaccessgaming.net/ Pre-Alpha v1.1 demo is now available along with an experimental Linux build. You can check out what changes were made in the changelog shown below. Please feel free to reach out to us if you experience any issues playing the demo.